With this new level of freedom players are able to complete certain objectives and explore certain areas out of the intended order. Filled with multiple paths, shortcuts, and wrap-arounds, the USG Ishimura borrows inspiration from the Raccoon Police Department from 2019’s fantastic Resident Evil 2 remake in its complexity and smart design choice. Gone is the segmented and loading screen filled environment of the original game it’s now a fully explorable space station. Perhaps the most impressive change present in this remake is the USG Ishimura. It’s tastefully done as well you won’t find an overly talkative or quippy Isaac Clarke here. While initially hesitant of this change I soon began to embrace it as it’s nice to get inside Issac’s head and hear his thoughts about the horrors he’s facing. Another welcome change is that Isaac is now fully voiced by Gunner Wright, his voice actor from the other entries in the series. Once loaded into the game, the story is told in a single long shot with no loading of any kind similar to Sony’s recent God of War games. From the outset, Dead Space provides a seamless experience. An Engineer who travels to the space station USG Ishimura to investigate the mysterious circumstances behind the disappearance of his girlfriend Nicole Brennan, who is the station’s chief medical officer, and discovers the station has descended into hell. So in 2021, when EA announced that a full remake was in development from Motive Studios (the same studio behind the underrated Star Wars: Squadrons ), many were taken by surprise.Ĭould Dead Space be relevant in a very different landscape of horror games? Would a remake even work? How faithful does the remake need to be to capture that same feeling of the original? And most importantly of all, can Dead Space return to its former glory?ĭead Space (2023) puts players into the thruster boots of Isaac Clarke. After the disappointment that was Dead Space 3 was released in 2013 and the closure of original developing studio Visceral Games in 2017, the series lay dormant. It’s a game whose legacy lives on and has yet to be replicated properly even by its own sequels that eventually lost sight of what made the original game so great. It currently holds an 87/100 rating on Metacritic, with fans around the world wishing for a remake of the sequel.Back in 2008 when the original Dead Space was released, players were almost immediately enamored with its action-inspired gameplay, space horror setting, and next-generation technology that elevated the experience to a level never seen before. Developed by Electronic Arts’ Canadian subsidiary Motive Studio, the game came out on Januto positive reviews from both critics and players. The Dead Space remake was officially announced in July 2021. Leo noted that the team had to go through “a lot of trial and error and modifications along the way.” The end result looks incredible (and creepy), especially considering the amount of work that went into it. “Then we exported everything as alembic data to Maya and processed bones to replicate the vertex deformation to be able to send the final result to our real-time Engine (Frostbite),” Leo explained.Another huge challenge was to make Mathius’ clothes tear apart during the transformation, so they precut the clothing using the tyFlow simulation plugin for 3ds Max.The devs created BlendShapes, a tool used for blending one model into another by creating a target shape for it, and then made Dynamic Masks in Houdini to blend Captain’s human and Necromorph models into a single animated one.One of the main issues was to make Captain Mathius’ model geometrically change shape, so the team used a rig in Maya to make the asset grow in size by scaling it and aligning the two models (human and Necromorph) to match each other.So here is how they managed to remake this scene: The studio’s character artist named Leo confirmed the Captain transformation sequence was a big challenge for the team. The transformation sequence from the Dead Space remake (2023) Especially the part where Mathius’ clothes are torn apart as he morphs into a monster. The scene looks even more impressive compared to the original Dead Space released in 2008. The transformation sequence from Dead Space (2008) The entire sequence is like 10 seconds long, but the amount of detail and the fact that it works in-engine makes people wonder how EA Motive executed it technically. One user asked about an impressive scene where Captain Mathius gets infected and transforms into a Necromorph. On February 3, the team behind the Dead Space remake held an AMA session on Reddit (spotted by New Blood Interactive’s Dillon Rogers).
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